Class ComputeVertexLimitEnergy#

Inheritance Relationships#

Base Type#

Class Documentation#

class ComputeVertexLimitEnergy : public ComputeForceClass

Limit is a tethering potential, if edge is longer or shorter than a given values, energy is infinity, otherwise it is zero.

Public Functions

inline ComputeVertexLimitEnergy(SystemClass &system)
inline ~ComputeVertexLimitEnergy()
inline virtual void set_default_properties(void) override

Set property.

inline virtual void set_property(std::map<std::string, std::map<std::string, std::string>> &region_map) override
inline virtual std::map<std::string, std::string> get_info(void) override

Get the type object.

Returns:

std::string

virtual void compute_energy(void) override

compute energy for the actual configuration

Parameters:

void

Returns:

void

virtual void compute(void) override

compute force for the actual configuration

Parameters:

void

Returns:

void

virtual real compute_edge_energy(int) override

compute the energy in a given edge

Parameters:

edge

Returns:

real

virtual real compute_vertex_energy(int) override

compute the energy in a vertex edge

Parameters:

face

Returns:

real

inline void set_property(std::map<std::string, std::map<std::pair<std::string, std::string>, std::string>> &region_map)
inline void set_property(std::map<std::string, std::map<std::string, std::string>> &region_map)
inline void set_property(std::map<std::string, std::string> &region_map)